1. Project Documents 2. Use HTML and CSS for page layout HTML Part <div class="container"> <h1 class="score">0</h1> <div class="progress"></div> <div id="start"> <h2>The pot is on Big Bad Wolf</h2> <button class="start">Start the game</button></div> <div class="rules">Game Rules</div> <div class="rule"> <p>Game rules:</p> <p>1. Game time: 60s</p> <p>2. Compete with hand speed, beat Gray Wolf +10 points</p> <p>3. Beat up Xiao Huihui - 10 points</p> <a href="#" rel="external nofollow" class="close">[Close]</a> </div> <div class="mask"> <h1>GAME OVER</h1> <button class="reStart">Restart</button> <button class="finish">End the game</button> </div> <div id="finish"> <h2>The pot is on Big Bad Wolf</h2> <h3>Score: <span class="scoreEnd"></span> </h3> </div> </div> CSS part * { margin: 0; padding: 0; } .container { width: 320px; height: 480px; background: url("./images/game_bg.jpg") no-repeat 0 0; margin: 50px auto; position: relative; } .container>h1 { margin-left: 60px; } .container>.progress { width: 180px; height: 16px; background: url("./images/progress.png") no-repeat 0 0; position: absolute; top: 66px; left: 63px; } .container>#start>h2 { margin-top: 180px; color: white; text-align: center; } .container>#start>.start { width: 150px; line-height: 35px; text-align: center; color: white; background: linear-gradient(#E55C3D, #C50000); border-radius: 20px; border: none; font-size: 20px; position: absolute; top: 320px; left: 50%; margin-left: -75px; } .container>.rules { width: 100%; height: 20px; background: #ccc; position: absolute; left: 0; bottom: 0; text-align: center; } .container>.rule { width: 100%; height: 100%; background: rgba(0, 0, 0, 0.5); position: absolute; left: 0; top: 0; padding-top: 100px; box-sizing: border-box; text-align: center; display: none; } .rule>p { line-height: 50px; color: white; } .rule>a { color: red; } .container>.mask { width: 100%; height: 100%; background: rgba(0, 0, 0, 0.5); position: absolute; left: 0; top: 0; padding-top: 200px; box-sizing: border-box; text-align: center; display: none; } .mask>h1 { color: #ff4500; text-shadow: 3px 3px 0 #fff; font-size: 40px; } .mask>button { width: 100px; line-height: 35px; text-align: center; color: white; background: linear-gradient(#74ACCF, #007DDC); border-radius: 20px; border: none; font-size: 20px; position: absolute; top: 320px; left: 30%; } .mask>.reStart { margin-left: -50px; } .mask>.finish { margin-left: 80px; float: right; } #finish { color: white; text-align: center; display: none; margin-top: 100px; } #finish h2 { padding: 25px; } 3. Use JavaScript to achieve the effect var begin = document.querySelector('#start'); var h = begin.querySelector('h2'); var start = document.querySelector('.start'); //Start game button var mask = document.querySelector('.mask'); //Includes restart var rules = document.querySelector('.rules'); //Game rules var rule = document.querySelector('.rule'); //Game rules details var reStart = document.querySelector('.reStart'); //Restart game button var close = document.querySelector('.close'); //Close var progress = document.querySelector('.progress'); //Progress bar var container = document.querySelector('.container'); //Container var score = document.querySelector('.score'); //Game score var finishBtn = document.querySelector('.finish'); //End game button var finish = document.querySelector('#finish'); //End game button var scoreEnd = document.querySelector('.scoreEnd'); //Final score//Click to start the game start.onclick = function() { // console.log(123); // Hide button finish.style.display = 'none'; var fadIndex = this.parentNode; fadIndex.style.display = 'none'; // Set the length of the progress bar var progressWidth = 180; progressHandler(progressWidth); var timer; startAnimation(); // animation starts }; // Rules // console.log(rules); rules.onclick = function() { console.log('Click on the game rules'); rule.style.display = 'block'; }; // Close close.onclick = function() { console.log('close'); rule.style.display = 'none'; }; // Restart the game reStart.onclick = function() { score.innerHTML = 0; mask.style.display = 'none'; // console.log(score.innerHTML); var progressWidth = 180; progress.style.width = '180px'; progressHandler(progressWidth); startAnimation(); }; // End game button finishBtn.onclick = function() { mask.style.display = 'none'; finish.style.display = 'block'; scoreEnd.innerHTML += score.innerHTML; begin.style.display = 'block'; h.style.display = 'none'; progress.style.width = 180 + 'px'; } //Progress bar function progressHandler(index) { // Set the timer var setProgress = setInterval(function() { index--; progress.style.width = index + "px"; if (index <= 0) { clearInterval(setProgress); //Clear timer mask.style.display = 'block'; stopAnimation(); //Stop animation} }, 100); } //Start animation function startAnimation() { //Define two arrays to store images var imgArr = ['./images/h0.png', './images/h1.png', './images/h2.png', './images/h3.png', './images/h4.png', './images/h5.png', './images/h6.png', './images/h7.png', './images/h8.png', './images/h9.png' ]; var imgArr2 = ['./images/x0.png', './images/x1.png', './images/x2.png', './images/x3.png', './images/x4.png', './images/x5.png', './images/x6.png', './images/x7.png', './images/x8.png', './images/x9.png' ]; // Define an array to save all possible positions var arrPos = [{ left: "98px", top: "115px" }, { left: "17px", top: "160px" }, { left: "15px", top: "220px" }, { left: "30px", top: "293px" }, { left: "122px", top: "273px" }, { left: "207px", top: "295px" }, { left: "200px", top: "211px" }, { left: "187px", top: "141px" }, { left: "100px", top: "185px" }]; // Create an image var imgs = document.createElement('img'); imgs.setAttribute('class', 'wolfImages'); //The random position of the image var posIndex = Math.round(Math.random() * 8); //Set the image display position imgs.style.position = 'absolute'; imgs.style.left = arrPos[posIndex].left; imgs.style.top = arrPos[posIndex].top; // console.log(img.style.left); // Randomly get array type var imgType = Math.round(Math.random()) == 0 ? imgArr : imgArr2; // Set the content of the picture to be limited to the 0th to the 5th window.index = 0; window.indexEnd = 5; timer = setInterval(() => { if (index > indexEnd) { imgs.remove(); clearInterval(timer); startAnimation(); } imgs.setAttribute('src', imgType[index]); index++; }, 400); //Add picturescontainer.appendChild(imgs); //scorescoreEverySum(imgs); } // Score statistics function scoreEverySum(e) { e.onclick = function() { // Set the content of the picture to be limited to the 5th to the 9th window.index = 5; window.indexEnd = 9; // Get the path of the currently clicked image var src = this.getAttribute('src'); // Judge based on the image address // Increase or decrease the score based on the type of image clicked if (src.indexOf("h") >= 0) { score.innerHTML = parseInt(score.innerHTML) + 10; } else { score.innerHTML = parseInt(score.innerHTML) - 10; } e.onclick = null } } //Stop animation function stopAnimation() { var img = document.querySelector('.wolfImages'); console.log(img); img.remove(); clearInterval(timer); } 4. Rendering Start screen End interface This is the end of the article about implementing the pot-beating Gray Wolf game with JavaScript. For more relevant js pot-beating Gray Wolf content, please search 123WORDPRESS.COM's previous articles or continue to browse the following related articles. I hope everyone will support 123WORDPRESS.COM in the future! You may also be interested in:
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