Detailed process of creating a VR panoramic project using React and Threejs

Detailed process of creating a VR panoramic project using React and Threejs

Recently, I'm learning to use React with Three.js to build a project that can browse 720 panoramic pictures. What I want to achieve is to load a 2:1 720 panorama. Let me share my creation process.

1. Build the framework and install the required plug-ins

npx create-react-app parano // Create a React project npm install -S typescript // Install typescript, this is a type-assisted plugin and has little to do with the Panorama project npm install -S @types/three // Install the three.js plugin supported by typescript

2. Create Pano Component

The Pano component is used to load 720 panoramas.

import React from 'react'
import * as THREE from 'three' // Import the Three.js plugin import banner from './img/playground.jpg' // Import the panoramic image // props type declaration interface interface MyProps {
}
//state type declaration interface interface MyState {
}
class Pano extends React.Component<MyProps, MyState> {
  renderer: any = new THREE.WebGLRenderer() // Create a renderer scene: any = new THREE.Scene() // Create a scene camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) // Create a camera geometry = new THREE.SphereBufferGeometry(100, 60, 40) // Create a spherical container for pasting panoramas material: any // Texture material mesh: any
  constructor(props: any) {
    super (props)
    this.state = {}
  }
  componentDidMount() {
    this.geometry.scale(-1, 1, 1)
    let texture = new THREE.TextureLoader().load(banner)
    this.material = new THREE.MeshBasicMaterial({map: texture})
    this.mesh = new THREE.Mesh(this.geometry, this.material)
    this.renderer.setSize(window.innerWidth, window.innerHeight)
    document.body.appendChild(this.renderer.domElement)
    this.scene.add(this.mesh)
    this.camera.position.z = 0
    window.addEventListener('resize', this.onWindowResize, false)
    this.animate()
  }
	// Change the display size of the panorama when the window size changes onWindowResize = () => {
    this.camera.aspect = window.innerWidth / window.innerHeight
    this.camera.updateProjectionMatrix()
    this.renderer.setSize(window.innerWidth, window.innerHeight)
  }
	// Render frame by frame animate = () => {
    requestAnimationFrame(this.animate)
    this.mesh.rotation.y += 0.001
    this.renderer.render(this.scene, this.camera)
  }
  render () {
    return (
      <div></div>
    )
  }
}
export default Pano

3. Add the Pano component to the App component

import React from 'react';
import './App.css';
import Pano from './pano';

function App() {
 return (
  <div className="App">
   <Pano />
  </div>
 );
}

export default App;

At this point, execute npm run start in the project directory to see the effect

This is the end of this article about the detailed process of creating a VR panoramic project using React and Threejs. For more relevant content about creating VR panoramic views with React and Threejs, please search for previous articles on 123WORDPRESS.COM or continue to browse the related articles below. I hope everyone will support 123WORDPRESS.COM in the future!

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